![]() The mayor of that capital is the nation leader. NationsĪ nation is a collection of towns (or just one town) with one town as the capital. The outlaw_teleport_warmup setting will determine how quickly this will happen, when set to 0 it will be instant or it can be any number of seconds. When allow_outlaws_to_enter_town is set to false in the Towny config.yml outlaws will be teleported away. Players are ranked using /town rank Īs of Towny 0.96.4.0 you can optionally have outlaws teleport away from the towns they're not allowed in. Mayors can see the available ranks using /town ranklist command. This can be a Town Assistant or any other custom ranks created by the server admin in the townyperms.yml file. Mayors can decide which ranks their residents fall into, in their town. Mayors have their permission nodes configurable via TownyPerms.yml. ![]() Mayors run towns and with the help of their assistants, manage a town and its residents. All of the towns on a server can be seen in a list using /town list.Īs of Towny 0.95.1.0 it is possible to store MetaData on a town, see here for details. Towns can be limited to a number of residents using the config option global_town_settings.max_residents_per_town, by default this is not limited. Townblocks need to be claimed beside other townblocks, unless the mayor claims an outpost in the wilderness using /t claim outpost. Towns usually grow outwards from their home block, the townblock the mayor stood in during town creation. Towns can have taxes that will be taken at the end of each day interval. A mayor can also have assistants who have the same or similar powers as him/herself. A town also has a bank which the mayor can withdraw from. TownsĪ town is a collection of residents (or just one resident) with one resident as the mayor. Residents who have joined a town have their permission nodes configurable via TownyPerms.yml in the fault section. When a resident owns 1 or more plots, they will see a new line on their Resident Screen, showing plots owned and a default perm line showing the plot perms given on all plots that resident owns, (which haven't had a custom plot line set.) Residents who join towns can claim plots that the Mayor of the town has set for sale. Residents can also be put into one town automatically when they join the server for the first time by setting default_town_name: '' in the config.yml. Residents can join towns or choose to start a town of their own. ResidentsĮvery person who joins your server can become a resident of a town, (by default they are given the permission node in townyperms.yml's nomad section.) Residents have their own command /resident which used by itself outputs a Resident Status Screen, displaying Money, Town, Plots owned and Friends. Nomads automatically receive the towny.townless permission node. Nomads can purchase Embassy plots if they have been given in the Townyperms.yml. They are landless and their permission nodes are configurable via TownyPerms.yml. Nomads are simply players who are not part of any town. Configuring Townyperms.yml and the Roles of the Ranks Within.Nation Leaders' minions' prefixes and suffixes.Protection Additions Found in Towny Advanced. ![]()
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